Thanks for the quick reply, I still do have sound I was just wondering if that related to the issue at all.
While running in ASCII mode (f3) It does not crash at all when I walk over the stairs tile. - I have not swapped over the 64 bit dlls yet.
And after changing the graphics for the stairs, I cannot get this to reproduce, However I think it may actually depend on which set of stairs, I am not adamant that it is crashing on all stairs which is rather strange.
I have tried all of the previous builds and I have not encountered this bug.
That being the only problem so far, It is refreshing playing in a square font, and it runs much faster than the DDA editions.
I changed up the graphics a little, they seemed a little bit too blocky in some areas. If you wanna use any of it feel free.
http://filesmelt.com/dl/tile.bmpI will swap over the dll files and get back to you ASAP, thanks.