Cataclysm: Metal Gear Solid
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Graphics: sprites and tiles

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Author Topic: Graphics: sprites and tiles  (Read 4150 times)
Posts: 11

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« on: July 20, 2013, 05:24:08 am »

If you could compile a version that supports all sprites it would be nice, but not particularly required. (perhaps after I am done with the current tiles)
I am having a little trouble deciphering tileset.json

The identifier part I can understand, as I have added items before.
However fg and bg are a little unclear.
I assume it is instructions for pointing toward a certain part of tile.bmp, but I am unsure of what the numbers correspond too.

I am assuming the number after fg is the tile number?

"fg":259 would correspond to the dirt graphic, just before sand and just after the wall looking component?

Not sure about bg though, is that the background for the tile?


I figured I would start out on traps, I made the tr_*trapname* entries point to a new section of tile.bmp, but they don't appear at the moment.(still ascii)
I have noticed a few of them had previous identifiers, but only the spiked board seems to show up.
I am not sure If I have the .json file pointing to the right entries.
« Last Edit: July 20, 2013, 06:00:21 am by wad67 » Report Spam   Logged

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