Cataclysm: Metal Gear Solid
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DOWNLOAD - Cataclysm: Metal Gear Zombie

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Author Topic: DOWNLOAD - Cataclysm: Metal Gear Zombie  (Read 4345 times)
Driverboy
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« on: July 06, 2013, 01:55:43 am »

DOWNLOAD (24. September, 2013), MGSmod rev.83d:
https://www.dropbox.com/s/ys6i97iierqbn3v/Cataclysm-MGS_rev83d.zip


Windows 64-bit SDL .dll files:
http://www.libsdl.org/release/SDL-1.2.15-win32-x64.zip
http://www.libsdl.org/projects/SDL_mixer/release/SDL_mixer-1.2.12-win32-x64.zip
http://www.libsdl.org/projects/SDL_ttf/release/SDL_ttf-2.0.11-win32-x64.zip




Quote
Cataclysm: A Zombie Survival Roguelike

It is the day after tomorrow, humanity is dying and the zombie race is taking over the world. Survive by scavenging cities for food, items and weapons. Investigate mysterious locations, increase your skills, construct, build and improvise, assemble your own car and turn it into a death-mobile. Befriend other survivors, tame and train animals.

Craft, combine and modify various weapons from knifes, spears, swords, crossbows and longbows to  pistols, rifles, snipers, turrets, molotov coktails, flamethrowers, railguns, plasma and laser rifles. Or learn martial arts and fight monsters with bare hands!

And if you manage to stay alive you may find exciting things such as bionics, which can give you amazing powers not usually seen in mortal hands. Or you may gain a mutation, usually bad, but sometimes very very good. Who knows. Remember to keep your spirits up, but try not to overdose on drugs or alcohol!


Created by Whales
http://whalesdev.com


MGS Modifications Highlights

correctness & performance
- no glitches, no crashes, working NPCs, fast, smooth, tested and polished
- improved and balanced monster reactions, proper sneaking and peaking

background music & sound effects
- support for background music and sound effects with over hundred files library

real-time targeting
- makes ranged combat more challenging, more tactical, and much more interesting

new push/kick action
- when surrounded push some monsters away instead of fighting them all at once
- slam monsters against the wall, or push them out of the way if they are blocking a door
- push them over fences, bushes, into a fire, or through the windows to slow them down
- push while aiming, if they come close kick them back right in your aim
- you can even kick them back by pushing furniture over them:


Kicked bench, which kicked zombie, who then flew through the window.

new jump/charge actions
- jump through windows, over fences, fire, charge on monsters or through the doors

above ground z-levels (demo)
- church bell tower and shelter rooftop, with secret rooms
- jumping puzzles, see if you can find hidden pathways

driving auto-shift view
- this and driving smoothness makes vehicles much more enjoyable to drive

improved visuals
- gradual rounded lighting, multi-shaded night vision, enhanced weather effects

have a bear for a pet
- tame even wild animals, pets can ride in vehicles on seats and trunks
- pets increase theirs skill with their kills, feed them to recover their HP

and more
- sniper scopes, fire arrows, NPC hints, slot machines, hot-wire vehicles, chain combo kills
- individually turrets control, ammo & fuel for individual tanks info, mountable rocket launcher...




Cataclysm Wiki:
http://whalesdev.com/wiki



PREVIOUS:
TILES MGSmod rev.78b-tiles:
http://www.mediafire.com/?xf606bbhrxdu0f3

ASCII MGSmod rev.71b:
http://www.mediafire.com/?xj0x8t6flgqcf2a
« Last Edit: December 21, 2013, 02:27:37 pm by Driverboy » Report Spam   Logged

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Driverboy
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« Reply #1 on: July 27, 2013, 01:06:39 am »

MGSmod rev.78b-tiles, based on Utunnels tiles:
http://smf.cataclysmdda.com/index.php?topic=202.msg18311











mods & improvements
- proper low light illumination & alpha blending
- bluish tint for night time, various tiles graphics changes
- converting to Oryx sprites, or modifications to similar style
- rewrite, optimisation and graphic redesign, vehicle colors
- animations, targeting cursor, weather effects, new sprites
« Last Edit: July 31, 2013, 07:09:33 am by Driverboy » Report Spam   Logged
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« Reply #2 on: November 22, 2013, 11:07:20 pm »

Hello LC/Driverboy,
I just wanted to say that I have been playing Cataclysm for a while now (since the first version Whales released to the public) and I saw the hate posts about you in the DDA forums. I decided to play your version since people at DDA said it was bad and I felt that it was actually pretty decent. The opinions that some people have about you may be true or they may be false, but you seem like a decent programmer with some good ideas so I really don't care about your sanity (or lack thereof). I do however have some questions about your version and I believe MGS could potentially become better than DDA if you worked on it some more.

Firstly, do you intend on working on Cataclysm: MGS anymore?

If so what kind of content do you plan on adding?

Is there an ascii option?

Why do you waste your time at DDA forums? Your version has potential, why bother trying to fix their problems?

Anyway, I really like your ability to implement the Z levels, when DDA was been making excuses for ages about development.
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Driverboy
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« Reply #3 on: November 29, 2013, 12:20:45 am »

Hello LC/Driverboy,
I just wanted to say that I have been playing Cataclysm for a while now (since the first version Whales released to the public) and I saw the hate posts about you in the DDA forums. I decided to play your version since people at DDA said it was bad and I felt that it was actually pretty decent. The opinions that some people have about you may be true or they may be false, but you seem like a decent programmer with some good ideas so I really don't care about your sanity (or lack thereof). I do however have some questions about your version and I believe MGS could potentially become better than DDA if you worked on it some more.

Hello.


Quote
Firstly, do you intend on working on Cataclysm: MGS anymore?

If so what kind of content do you plan on adding?

Not for PC. I think it is good enough for what it is. I was thinking of making proper Android port, but then I realized I'd be better off making a whole new game from scratch. Something like Resident Evil with Jagged Alliance type of turn based combat. I like "combine items" feature in both those games rather than Cataclysm crafting menu. I prefer balanced simplicity over ton of purposeless content and tedious complexity, strategy and tactics rather than exploration. I also had enough of ACSII, I normally do 3D graphics, it's what I enjoy making the most.


Quote
Is there an ascii option?

Yes, press F3 to switch between tiles and ASCII.


Quote
Why do you waste your time at DDA forums? Your version has potential, why bother trying to fix their problems?

It's for fun.


Quote
Anyway, I really like your ability to implement the Z levels, when DDA was been making excuses for ages about development.

Cheers.
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