May 29 - Utunnels Tiles Windows binary
(F3 switch TILES/ASCII):
http://www.mediafire.com/download/u7kx5y66vi4xbsi/Utunnels-tiles.zipGlyphGryph on August 11:
- "I expect it to be finished early next week, and several folks on the forum have tilesets ready to plug in and go."
http://en.cataclysmdda.com/GalenEvil on August 14:
- "I'll be spending today working on getting everything finalized."
http://smf.cataclysmdda.com/index.php?topic=2674.msg37794GalenEvil on August 18:
- "I am at an almost satisfactory position and will be putting it up in about 2 hours"
http://smf.cataclysmdda.com/index.php?topic=1925.msg38839August 19 - GalenEvil Tiles Windows binary:
http://www.mediafire.com/download/o22kupk98bc35ac/Evil-tiles.zipThere is still no targeting, no bullets, no explosions, no rain or any other weather effects, no shadows or sunlight, and no terrain window messages. It's actually much worse than original Utunnels code from three months ago, now there are also vehicles missing, no furniture, no monsters, no items, no traps, and no fields. Where originally there was 80% sprites and tiles done, now there is 90% missing.
August 30 - GalenEvil Tiles Windows binary:
http://www.mediafire.com/download/a5oybovb6o2okx4/EvilTiles-30August.zipStill missing vehicles, still no furniture, no monsters, no items, no traps, no fields, no shadows or sunlight, and no terrain window messages. Where originally there was 80% sprites and tiles done, now there is still 90% missing.