Cataclysm: Metal Gear Solid
December 14, 2017, 11:01:08 am
Welcome, Guest. Please login or register.
Did you miss your activation email?

Login with username, password and session length
News: Welcome to SMF For Free
 
   Home   Help Search Staff List Login Register  
Pages: 1 ... 8 9 [10]
 91 
 on: August 05, 2013, 04:23:47 pm 
Started by GlyphGryph - Last post by GlyphGryph
Since you keep bugging my on other forums, I decided to just come here instead - we can run through this here where you won't be wasting the time of people like Tarn who actually have better things to do.

Let's kick this off with a simple question:
Do you have any sort of license to allow you to use the Cataclysm codebase. Yes, or no?

 92 
 on: August 04, 2013, 04:30:17 pm 
Started by HoopyFrood - Last post by a1s
SO when are we getting leg parts for vehicle building?

 93 
 on: August 01, 2013, 12:07:04 pm 
Started by Driverboy - Last post by Driverboy
DOWNLOAD (02. August), MGSmod rev.83b-tiles:
http://www.mediafire.com/?umd1w1k82w2a8tp

 94 
 on: August 01, 2013, 12:39:39 am 
Started by Driverboy - Last post by Driverboy
I did encounter some kind of strange activity regarding crashing vehicles, I hit a stand of trees at some force and destroyed my controls, I could not wait or do anything else other than bail out and kill myself in the process (the car still had quite a bit of speed).
Pressing the wait key results in "You need controls to drive from here" (Or whatever the standard message for that may be.)

You mean pressing wait key didn't move the vehicle so it can slow down by itself? Have you tried braking, handbrake?


 95 
 on: August 01, 2013, 12:31:15 am 
Started by Driverboy - Last post by wad67
I did encounter some kind of strange activity regarding crashing vehicles, I hit a stand of trees at some force and destroyed my controls, I could not wait or do anything else other than bail out and kill myself in the process (the car still had quite a bit of speed).
Pressing the wait key results in "You need controls to drive from here" (Or whatever the standard message for that may be.)

 96 
 on: July 31, 2013, 07:11:46 pm 
Started by Driverboy - Last post by Driverboy
Black outline gives a bit of a comic book look to the game...












 97 
 on: July 31, 2013, 06:46:41 am 
Started by Driverboy - Last post by Driverboy
Have you been playing lately, survived winter yet? Killed triffid heart, raided any labs? Tamed any wild beasts and drove with the in a car, trained any pets to skill higher than 5? Seen any bugs, glitches, or anything else in need of balancing, improving, polishing?


 98 
 on: July 31, 2013, 02:36:28 am 
Started by Driverboy - Last post by wad67
Liking those new log walls   Wink
Looking good.

 99 
 on: July 30, 2013, 05:50:15 am 
Started by Driverboy - Last post by Driverboy
Tiles 99% done, more balancing and more polishing for the next release...




 100 
 on: July 29, 2013, 02:55:23 am 
Started by Driverboy - Last post by Driverboy
I am not particularly interested in collaborating, once the game hits a stable state I might be tempted to make a standalone texture pack, but for the time being I am content with modifying them for my own purposes.
I have lost interest in the DDA branch, simply because it runs terribly slow compared to MGS, and getting square fonts to work is a pain.

Ok, let me know if you are missing something from DDA that is not in my build.

Pages: 1 ... 8 9 [10]
Bookmark this site! | Upgrade This Forum
Free SMF Hosting - Create your own Forum

Powered by SMF | SMF © 2016, Simple Machines