Cataclysm: Metal Gear Solid
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 1 
 on: June 23, 2014, 06:07:22 am 
Started by haileysofia - Last post by haileysofia
I played Metal Gear Game it's very great interest in which Game best character is one and only "Solid Snake" and he looks tremendous Jacket i must say its a great outfit he wear. after playing this game and inspired from i search on Internet for this outfit wore by him to my boy friend next his birth will come. suggest me any site where it will available in affordable price. I visit many sites one of them is "Ultimo Fashions dot com" wear the price is photo-shot is perfect i want some suggest about this one..

 2 
 on: November 29, 2013, 12:20:45 am 
Started by Driverboy - Last post by Driverboy
Hello LC/Driverboy,
I just wanted to say that I have been playing Cataclysm for a while now (since the first version Whales released to the public) and I saw the hate posts about you in the DDA forums. I decided to play your version since people at DDA said it was bad and I felt that it was actually pretty decent. The opinions that some people have about you may be true or they may be false, but you seem like a decent programmer with some good ideas so I really don't care about your sanity (or lack thereof). I do however have some questions about your version and I believe MGS could potentially become better than DDA if you worked on it some more.

Hello.


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Firstly, do you intend on working on Cataclysm: MGS anymore?

If so what kind of content do you plan on adding?

Not for PC. I think it is good enough for what it is. I was thinking of making proper Android port, but then I realized I'd be better off making a whole new game from scratch. Something like Resident Evil with Jagged Alliance type of turn based combat. I like "combine items" feature in both those games rather than Cataclysm crafting menu. I prefer balanced simplicity over ton of purposeless content and tedious complexity, strategy and tactics rather than exploration. I also had enough of ACSII, I normally do 3D graphics, it's what I enjoy making the most.


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Is there an ascii option?

Yes, press F3 to switch between tiles and ASCII.


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Why do you waste your time at DDA forums? Your version has potential, why bother trying to fix their problems?

It's for fun.


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Anyway, I really like your ability to implement the Z levels, when DDA was been making excuses for ages about development.

Cheers.

 3 
 on: November 28, 2013, 11:19:52 pm 
Started by GlyphGryph - Last post by Driverboy
Could I obtain the source code for similar reasons also?

Yes, check your PM.

 4 
 on: November 25, 2013, 10:26:09 pm 
Started by GlyphGryph - Last post by al21
Could I obtain the source code for similar reasons also?

 5 
 on: November 22, 2013, 11:07:20 pm 
Started by Driverboy - Last post by DK
Hello LC/Driverboy,
I just wanted to say that I have been playing Cataclysm for a while now (since the first version Whales released to the public) and I saw the hate posts about you in the DDA forums. I decided to play your version since people at DDA said it was bad and I felt that it was actually pretty decent. The opinions that some people have about you may be true or they may be false, but you seem like a decent programmer with some good ideas so I really don't care about your sanity (or lack thereof). I do however have some questions about your version and I believe MGS could potentially become better than DDA if you worked on it some more.

Firstly, do you intend on working on Cataclysm: MGS anymore?

If so what kind of content do you plan on adding?

Is there an ascii option?

Why do you waste your time at DDA forums? Your version has potential, why bother trying to fix their problems?

Anyway, I really like your ability to implement the Z levels, when DDA was been making excuses for ages about development.

 6 
 on: September 17, 2013, 06:21:12 pm 
Started by Domo - Last post by Driverboy
The freedom of speech, enjoy.

Quote from: GlyphGryph
Just to clarify - we included a single small piece of his code once and he chewed us out for it and insisted he remove it...

Little code, big changes, because I'm amazing. I chewed you for two months to merge it, only when you went on Kickstarer did I say I don't want my code to be a part of it. It was a gift to everyone, just like the whole game made by Whales is, but with your lack of morals you do not understand by taking money for it you disgraced it.


Quote from: GlyphGryph
and it would never have been as simple as a single button click since he refuses to learn how to use the code management tools the project runs on (git, github).

If you downloaded it on your computer it would be just as if you made it, and then, as you say yourself, you could have indeed merged it with a single button click.


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Since then he's mostly been trolling the forums spamming advertisements for a mod he's said he's not even interested in working on anymore.

Not interested to work on it any more because I made what I set out to make, and more. I never really wanted to be working on this game in the first place, I just wanted to help you fix the bugs. No good deed goes unpunished, always remember.




Driver-man, Driver-man, does whatever a driver can
Spins a code any size, catches bugs just like flies
Look out, here comes the Driver-man!

Is he strong? Listen bud, he's got radioactive blood
Can he swing from a thread? Take a look overhead
Hey, there! There goes the Driver-man!

In the chill of the night
At the scene of a crime
Like a streak of light
He arrives just in time!

Driver-man, Driver-man, friendly neighborhood Driver-man
Wealth and fame he's ignored, thrill & action is his reward
Look out, here comes the Driver-man!

 7 
 on: September 17, 2013, 04:27:02 pm 
Started by Domo - Last post by GlyphGryph
At the time I implemented and was offering it to be merged into DDA both builds were still compatible and it was basically a matter of pressing a button to get it into DDA. But for some strange reason they ignored it and now it would be much harder, but still it could be done in one afternoon if you are familiar with the code.
Just to clarify - we included a single small piece of his code once and he chewed us out for it and insisted he remove it, and it would never have been as simple as a single button click since he refuses to learn how to use the code management tools the project runs on (git, github). Everyone else's code is often just a button click to merge - not so Driverboy's here.

Since then he's mostly been trolling the forums spamming advertisements for a mod he's said he's not even interested in working on anymore. :shrug:

We are planning on including music in mainline in the next couple months though - We've got an nice collection by Disarray that's looking good. People have mostly been dealing with other, higher priority issues though.

 8 
 on: September 14, 2013, 02:31:16 pm 
Started by Domo - Last post by Driverboy
Although tedious it's fairly easy to transfer tiles if you know how to use Photoshop, by copy/pasting each tile at its appropriate place in their tileset, but I don't have graphics for monsters, items, fields and traps. There is actually graphics for lots of those, only it's completely different style.


By the way, in case you don't already know, when aiming a gun you can press pause/wait to "focus", which will skip a turn but it will lower recoil to zero and increase your chances to hit by 50%. It saves you bullets and without it you would probably have a hard time fighting off more than few monsters.

 9 
 on: September 13, 2013, 04:31:02 pm 
Started by Domo - Last post by Domo
Ah ok, so least I do not have to worry about those since it works fine for me so far.

I am used to games not having sound or music from other ascii games or mudding so it's never bothered me but I do agree it makes it 100x better if done properly. Yeah I found the thread on the forums there and saw it went to hell really unfortunately which is disappointing. I remember first seeing the thread when it got put up but never actually tried out the mod then at that point.

I kind of forgot about it till recently and saw it had more work done on it so figured I would give it a shot and I been playing it more than DDA since then. I wish I knew how to code though. Only done a little C programming when I was about 15 on a couple muds thanks to a couple guys that were nice enough to teach me a bit but that was 10 years ago since I've dropped it due to other issues and of course back to square one haha.

Well hopefully some time in the future it becomes a bit more simplistic to be able to transfer the sound and music files over, especially the tiles which I find really appealing as well over deon's but that's just my opinion. 

Well either way nice work to you guys for this mod and whether you guys pick back up on it or not I will stay play it. Thanks for the reply.

 10 
 on: September 13, 2013, 03:29:14 pm 
Started by Domo - Last post by Driverboy
I downloaded the MGSmod rev.83b-tiles mod and played it yesterday, was pretty fun actually. As for the 64 bit SDL .dll's that are listed. What are these for? I ignored them for now but am wondering if they are needed for anything specific and that I use windows 64 bit.

They are substitutes for 32-bit .dll files. There was a guy with 64-bit Win8 that said the game didn't work, so I gave him those 64-bit .dll files and he said that fixed the problem. If it works for you as it is just ignore them.


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Also I do enjoy playing DDA as well so is there a way to get the music & tiles to work on there also? I find this mod to be more addictive than DDA but that is just my opinion, then again maybe I played DDA a bit too much. The tiles and audio seem to give it more atmosphere as well but if there is a way to put them to work with DDA I would be a happy camper from both worlds.

Music and sound effects make the game 100x better for me, I'm quite surprised it didn't generate more attention. At the time I implemented and was offering it to be merged into DDA both builds were still compatible and it was basically a matter of pressing a button to get it into DDA. But for some strange reason they ignored it and now it would be much harder, but still it could be done in one afternoon if you are familiar with the code.

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