Cataclysm: Metal Gear Solid
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1  General Category / Cataclysm: A Zombie Survival Roguelike / Re: Graphics: sprites and tiles on: August 01, 2013, 12:31:15 am
I did encounter some kind of strange activity regarding crashing vehicles, I hit a stand of trees at some force and destroyed my controls, I could not wait or do anything else other than bail out and kill myself in the process (the car still had quite a bit of speed).
Pressing the wait key results in "You need controls to drive from here" (Or whatever the standard message for that may be.)
2  General Category / Cataclysm: A Zombie Survival Roguelike / Re: Graphics: sprites and tiles on: July 31, 2013, 02:36:28 am
Liking those new log walls   Wink
Looking good.
3  General Category / Cataclysm: A Zombie Survival Roguelike / Re: Graphics: sprites and tiles on: July 29, 2013, 01:42:56 am
I am not particularly interested in collaborating, once the game hits a stable state I might be tempted to make a standalone texture pack, but for the time being I am content with modifying them for my own purposes.
I have lost interest in the DDA branch, simply because it runs terribly slow compared to MGS, and getting square fonts to work is a pain.
4  General Category / Cataclysm: A Zombie Survival Roguelike / Re: Graphics: sprites and tiles on: July 27, 2013, 09:36:51 pm
I have done a little more work, specifically with forests and such.


Any Ideas on what to do next? Or any improvements?
I did work a little on cabins, No log wall textures at the moment. Just wood walls.

I attempted to fix up the picket fences, they look a little better when they are in a vertical arangement, and match the gates a little more closesly,
the pillars at the moment look rather terrible, I intend to make those larger and much more multi purpose.
5  General Category / Cataclysm: A Zombie Survival Roguelike / Re: Graphics: sprites and tiles on: July 27, 2013, 03:47:43 am
I was not aware that it was rewritten, Used to the DDA system I guess.
6  General Category / Cataclysm: A Zombie Survival Roguelike / Re: Cataclysm: MGS - TILES BUILD on: July 26, 2013, 02:13:59 am
Thanks for the update, did you happen to merge the fixes associated with calculating dodge?
Even with ridiculous levels of dodge my character still seems to be able to be hit.
I think the issue involved something else being called, and not having the actual dodge roll apply in some circumstances.
7  General Category / Cataclysm: A Zombie Survival Roguelike / Re: Cataclysm: MGS - TILES BUILD on: July 23, 2013, 02:33:48 am
For the time being I would prefer to use the MGS version, simply to cut down on general confusion between the 2(besides, MGS runs way better  Cheesy).
8  General Category / Cataclysm: A Zombie Survival Roguelike / Re: Hi All... (where is everyone?) on: July 23, 2013, 02:28:31 am
I am more than happy to stick with this release and help as much as possible, You do a much better job in regards to bug reporting and generally just being attentive.
9  General Category / Cataclysm: A Zombie Survival Roguelike / Re: Cataclysm: MGS - TILES BUILD on: July 20, 2013, 05:24:08 am
If you could compile a version that supports all sprites it would be nice, but not particularly required. (perhaps after I am done with the current tiles)
I am having a little trouble deciphering tileset.json


The identifier part I can understand, as I have added items before.
However fg and bg are a little unclear.
I assume it is instructions for pointing toward a certain part of tile.bmp, but I am unsure of what the numbers correspond too.

I am assuming the number after fg is the tile number?

"fg":259 would correspond to the dirt graphic, just before sand and just after the wall looking component?

Not sure about bg though, is that the background for the tile?

edit:

I figured I would start out on traps, I made the tr_*trapname* entries point to a new section of tile.bmp, but they don't appear at the moment.(still ascii)
I have noticed a few of them had previous identifiers, but only the spiked board seems to show up.
I am not sure If I have the .json file pointing to the right entries.
10  General Category / Cataclysm: A Zombie Survival Roguelike / Re: Cataclysm: MGS - TILES BUILD on: July 19, 2013, 11:36:08 pm
Thanks for the quick reply, I still do have sound I was just wondering if that related to the issue at all.

While running in ASCII mode (f3) It does not crash at all when I walk over the stairs tile. - I have not swapped over the 64 bit dlls yet.
And after changing the graphics for the stairs, I cannot get this to reproduce, However I think it may actually depend on which set of stairs, I am not adamant that it is crashing on all stairs which is rather strange.
I have tried all of the previous builds and I have not encountered this bug.

That being the only problem so far, It is refreshing playing in a square font, and it runs much faster than the DDA editions.

I changed up the graphics a little, they seemed a little bit too blocky in some areas. If you wanna use any of it feel free.


http://filesmelt.com/dl/tile.bmp

I will swap over the dll files and get back to you ASAP, thanks.
11  General Category / Cataclysm: A Zombie Survival Roguelike / Re: Cataclysm: MGS - TILES BUILD on: July 19, 2013, 10:39:46 pm
Looking very nice, However I have encountered a rather strange bug, I think it may be associated with the movement sound.

At the starting shelter I have noticed whenever I walk over the staircase the game crashes.
Could this be due to a missing sound file?

I am running windows 7 64 bit.
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