Cataclysm: Metal Gear Solid
April 24, 2018, 01:06:13 pm
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1  General Category / Cataclysm: A Zombie Survival Roguelike / Re: What are the SDL .dll's for? Also audio/tiles question. on: September 13, 2013, 04:31:02 pm
Ah ok, so least I do not have to worry about those since it works fine for me so far.

I am used to games not having sound or music from other ascii games or mudding so it's never bothered me but I do agree it makes it 100x better if done properly. Yeah I found the thread on the forums there and saw it went to hell really unfortunately which is disappointing. I remember first seeing the thread when it got put up but never actually tried out the mod then at that point.

I kind of forgot about it till recently and saw it had more work done on it so figured I would give it a shot and I been playing it more than DDA since then. I wish I knew how to code though. Only done a little C programming when I was about 15 on a couple muds thanks to a couple guys that were nice enough to teach me a bit but that was 10 years ago since I've dropped it due to other issues and of course back to square one haha.

Well hopefully some time in the future it becomes a bit more simplistic to be able to transfer the sound and music files over, especially the tiles which I find really appealing as well over deon's but that's just my opinion. 

Well either way nice work to you guys for this mod and whether you guys pick back up on it or not I will stay play it. Thanks for the reply.
2  General Category / Cataclysm: A Zombie Survival Roguelike / What are the SDL .dll's for? Also audio/tiles question. on: September 13, 2013, 02:01:58 pm
I downloaded the MGSmod rev.83b-tiles mod and played it yesterday, was pretty fun actually. As for the 64 bit SDL .dll's that are listed. What are these for? I ignored them for now but am wondering if they are needed for anything specific and that I use windows 64 bit.

Also I do enjoy playing DDA as well so is there a way to get the music & tiles to work on there also? I find this mod to be more addictive than DDA but that is just my opinion, then again maybe I played DDA a bit too much. The tiles and audio seem to give it more atmosphere as well but if there is a way to put them to work with DDA I would be a happy camper from both worlds.
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